Calica

Perchance to Dream
Trapped in Heaven's Box

As the three adventurers fell to a wearied sleep in the tavern on Ismalt after the hook horror fight (not quite sure who was on watch, Kao-Tsu or Talia)….they all awoke to a very unexpected scenario.

Nathan roused, his wounds all healed, in his home in Calica. As he peered out his bedroom window, he saw his the figure of his father in the garden, looking fit and limber, with the city walls rising in the background, and no noticiable signs of war. The smell of Mom’s homecooked breakfast hit him, and he wandered down the stairs, confused and untrusting of his surroundings, despite the obvious comfortable scenario presented to him. He pushed his way past his younger siblings, and as he passed a mirror, he noticed he his face looked younger….almost 2 years younger. Richard addressed him with a hearty hello, and as Nathan leaned on the garden wall, contemplating the world around him, Indy barked and greeted his master. “Hey Dad,” Nathan commented, “…hell of a thing if war broke out, huh?”

Kao-Tsu heard the bells of the monastary as he opened his eyes. Master Fong banged on his door, “Kao-Tsu! You are Late for morning exercises! WAKE UP!” Kao-Tsu stumbled off his cot, rubbing his eyes in confusion. He ran to the courtyard, where he found all of the monks in training, including his hated rival, Han Li. He quickly asked the date of a passing monk, and realized he had somehow been transported to Calica before the war had broken out! He ran out of the monastary, giving a hasty excuse to Master Fong. Was Nathan also transported to this time? Did anyone else remember the past two years? And was Han Li somehow responsible for all of this?

Talia was shaken into consciousness by her brother, Terrance. She immediatlely panicked, once Terrance told her the date. Her parents must be stopped from destroying the town of Aria and killing her brother! She ran down the stairs and tore apart their magicical lab….only to find no evidence of any evil whatsoever. Zeric and Lania confronted their daughter after her destruction of their room, and as she accused them of plotting their atrocities, she realized something felt…different. She had to go to Calica, to see if Nathan and Kao-Tsu even remembered her! She forced Terrance to go with her, not trusting her parents and promising to explain her actions on the long horseride to the capital.

Kao-Tsu and Nathan met in the town square in front of Needles. They both remembered the past two years, but what had sent them back to it? Was this real or a figment of their imagaination? Could they somehow change their futures? Nathan, emotional over the return of Indy, decided it would be better to have a flaming gagog. Or seven. And for once Kao-Tsu was the sober one, as he left the tavern and tried to talk to Master Fong. He realized that he had still kept his talents from the past two years. However, Kao-Tsu discovered, the Master will always be better than the pupil. A few hours later, Talia caught up with them. As she reconciled with her friends, Indy started to act strangely, barking at Terrance… The adventurers discussed that maybe their best move was to stick together, and figure out how this world differed from their normal lives two years ago. Terrance agreed to go back to Talia’s parents, to figure out if anything magical could have caused their displacement. They stayed the night at Nathan’s home, worried about how to get back home…and if they really wanted to leave this version of Calica with no war, manlins, and evil kings. Or in Talia’s case, a world where she was never cursed to die by an evil drow, her parents were loving, and her brother alive.

The next morning, they all agreed to see the leader, in this world Queen Rainblade. As they headed towards the castle, the town guard called for aid. Briar hags were attacking the city! The three engaged the enemy, defending their hometown of Calica even in this strange parallel universe. As the hags were defeated, Kao-Tsu noticed a strange emblem on their bodies. A symbol of the house of Han Li! They rushed toward the monastary, but it was too late. Han Li had murdered all of the monks, including Master Fong! Han Li really had been behind it all, just as Kao-Tsu expected! Talia and Nathan exchanged a glance, as Indy barked at every passer by. This just seemed like it was too much to be true…

Talia suggested they head back to Aria, to see if her parents had figured out anything yet about the magic around them. When they reached the Lancaster estate, her parents explained that something seemed off about the three of them. Their magical energies and auras were totally different from everything around them. Indy began to elevate his barking and growling at everyone, and suddenly it came to Nathan. Perhaps this world was created to make them comfotable, to placate them….it was like a version of their wants and desires, played out before them! The world started to intensify around them. Talia’s parents started to demand that she wanted to stay with them, and with her brother. Master Fong appeared before Kao-Tsu, saying it was all Han Li’s fault, and only Kao-Tsu could avenge him. Richard materialized, asking wasn’t it better to live with family in a world with no war? The three forced themselves out of the dream world, and with a snap, found themselves back into a cold reality.

Seamus Alexander stood on a cupola above them, shouting to his minions, who scurried on the floor near the three adventurers just now rousing from their long dream. “What could have gone wrong? How could they have escaped the ’Heaven’s Box’? Damn you Arco del Finneus, your magic has failed me again!” Anger filled Nathan, Kao-Tsu, and Talia as they tore needles out of their skin and arose from the chilly experimental tables. Seamus Alexander was about to get more of a fight from them than he had bargained for.

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Perils in Pirate Province
Appeasing the Pirate King and a Dark Ally Emerges

When Arthur arose, the adventurers quickly gained him up to speed on their current situation. The powerful cleric of Odin quickly agreed to ally himself to their cause, seeing his resurrection as a clear sign from his god. Two weeks quickly passed, and the tiny Icicle finally reached it’s destination: the Sian Republic. They made port on the large isle of Cryana, where they were met with much debauchery and besotted pirates. After intimidating some drunkards, Nathan was able to discover that Sian was “ruled” over by a Pirate King, who lives in a palace on the highest hill in town. Rule was a loose term; the pirate king more provided quidelines for the scoundrels to live in somewhat peace, so as total anarchy did not preside. As our intrepid trio made their way up the hill, they realized the palace was a piecemeal mansion, with a foundation of stolen architecture. They were quickly stopped at the main gates by a swaggart pirate guard, who agreed to listen to their cause inside before taking them to the King.

The guard, once inside and comfortable with a glass of wine served to him by a senile servant, seemed at least minorly interested in the tales of wartime and the pleas to gain the pirates allegiance to Calica. However, he maintained that the Sian Republic planned to continue to be a sovereign nation; no matter who won the war, they would operate in the same fashion: as pirates, not privateers to an army-especially not to the loosing side of an army. As a bargaining chip, Talia mentioned the appearance of Diamond Lil and her pirate armada. But the guard pointed out, why would he be interested in heresay of a pirate woman who “might” exist? Just as the adventurers began to loose hope, a familar voice cut through the air as the Pirate King tore off his costume as a servant. Jack Sparrow tottered down the staircase towards the party. He explained that in his days of being King, the years were getting mundane, and between looting, pillaging, and stealing, he was beginning to long for some comfort and hominess…..in other words, he was ready to settle down with a wife. And if this Diamond woman would be willing to pledge herself to him, well then, he would do the same to their cause. Providing he got half of her troops as well. And half of her gold. Savy?

Kao-Tsu, Nathan, and Talia left the hodgepodge mansion, musing over what had occurred. If they could get Lil to marry Jack, they would have the navy to rival any nation….if. Wondering what their next step would be, they went to gather supplies and to find a ship heading to Sternberg, when Nathan discovered an odd site-a heavily injured drow in a tavern, pleading with people for assistance. The drow claimed to be from the Shifting Sands, where unbenounced to most people, the psions had staged a coup against the mage lords, and had taken over the country with the assistance of many dark elves lead by Zula. He insisted his master was one of the remaining mage lords left still alive, and he was taken by the evil drow as hostage to the Sian Republic, where he could be held as far away from the other mage lords as possible. If the adventurers would be willing to help him find his master, they could return to the Sands and start a rebellion against Zula. When Talia asked the name of his master, he replied “S’hrayas the Sylvan”. Just as he uttered the name, the strange spirit of Wee Jas again overcame Talia for a quick instant, and the party knew that this was a sign. S’hrayas was one that they could not ignore. The servant weakly explained that S’hrayas could be in 2 places on the tiny island of Ismelt in Sian: a cave or with a prisoner transfer. As he painfully uttered his final words, tiny spiders burst from his mouth and devoured him as Loth got her revenge on the rebel drow.

The party, shaken by what just occurred, quickly left the tavern to catch a ferry for Ismelt. Kao-Tsu was able to hire some expert trackers to follow 3 groups that were leading the prisioner transport, while the party went on to explore the cave. Unfortunately, drow were waiting in the cave to ambush them, and although the battle was won against the elves, 3 vicious hook horrors awaited in the next cave, which almost proved too much for the adventurers. With Nathan unconscious, a bloodied Kao-Tsu and Talia were forced to retreat into the woods. Not long after, warning horns were heard, and a search party spread out of the cave. The party was forced to retreat back to the docks of Ismelt to heal up and plan their next move, knowing that their failure has made things much more difficult to save S’hrayas.

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Minotaur Isle
The Slow Boat to Sian....with a detour

5/22/11
Last we left our adventurers, Nathan, Kao-Tsu, and Talia were left with the tattered notebook of Gwendolyn, not knowing if she was alive or dead, but knowing she was certainly in trouble. They also knew that Diamond Lil’s pirate army had arrived magically in Sternberg….but how to get the pirate captain to meet with her crew was unknown. Unable to do much more than search and hope, Kao-Tsu sent his monks out to gather more information on the wildens and the whereabouts of Gwendolyn. After hearty discussion, a decision was reached. Lil was to cut through the Meadowlands and Zartinia by foot, guarded by Richard, Belcoot, Magog, and Logg, hoping that a small party could sneak through enemy territory easier than a large convoy. Meanwhile, Nathan, Kao-Tsu, and Talia would go by ship to the Sian Republic, hoping to gain their allegiance in the war by using Lil’s reputation as a pirate captain as leverage for the island nation. Together, the armies would be able to route the forces of the enemy and hopefully gain a foothold at least on the seas of Nevermore.

The 3 PCs set sail on a tiny crab fishing ship, “The Icicle”, which stopped, to Talia’s chagrin, to ice fish in the amidst their adventure. In the middle of the night, a strange light appeared in the distance from an island. Upon investigation, a spirit inhabited Talia and told the party to head to the island to awaken a hero. By morning the small vessel had reached the magical isle, which despite the cold weather elsewhere, had a tropical climate. Cutting through the balmy trees, Kao-Tsu spied a tribe of minotaurs performing some sort of ritual with a golden pyramid in the distance. After a quick skirmish and some confusion, the shaman leader of the minotaurs listened to the story of the spirit leading the adventurers to the island. He suggested that Talia inhale a natural drug which would not harm her, but take her on a spirit journey to explain why they were being lead to the island.

Talia breathed in the smoke from the strange liquid, and quickly fell into a trance-like state. She had visions of the enemies of Calica: a man in red, threatening her life; an assassin lurking in the shadows, throwing shakrams; and the former king of Calica at the head of a massive manlin, drow, and wilden army. His name, his true name, came to her in a flash: Isorn’t. Suddenly, the vision changed and she saw her goddess, Wee Jas, before her. The goddess of death and magic explained that Isorn’t had made a deal with Dagon, the evil god of the Sea, and Grumsh, the god of the orcs and goblins. If those gods gave Isorn’t the power to overtake all of Nevermore, he would help them in their war in the other realm to gain power over the other gods. Wee Jas could not completely interfere with Isorn’t’s plans; however, she could help the adventurers by resurrecting former heroes from other worlds who would help in the battle against the manlin army. Lil was the first. The pyramid on Minotaur Isle held the second. Not only did Talia, Kao-Tsu, and Nathan have the hopes of the people of Calica to succeed; they also had the hopes of the gods.

As Talia awoke from her trance, she explained to her concerned friends what she saw in her visions. The minotaur shaman agreed to let the 3 adventurers travel to the pyramid, as long as they were respectful and would protect the tomb, as it was sacred to their clan. Upon approaching the edifice, they noticed a golden idol being stolen by two troublesome twin rogues! Verbal negotiations failed, and aggressive negotiations followed. The villains were slain, and Nathan replaced the idol. An ornate carved coffin rose from the center of the pyramid, and the nervous adventurers opened the lid. From the coffin rose a noble looking man, dark blonde of hair and beard, with a regal expression on his face. “Where am I, and why have you awoken Arthur Kaiyen Macbeth?”

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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